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MOOO-velution
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Devlog
Week Four
January 31, 2018
by
CHKrey
A proxy blockout for our level has been added, which will allow us something to work off in the last week (specifically for level design). It's rather simple and crude, but should function well for an...
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Week Three
January 24, 2018
by
CHKrey
The new prototype has two working levels [unpolished], with basic obstacles, platforms, and stand-in backgrounds. Collision has been improved and the player no longer gets stuck repeatedly, a "floaty"...
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Week Two
January 24, 2018
by
CHKrey
The level has not been greatly altered yet and the running/jumping mechanics remain unpolished (for now). Custom assets have slowly but surely started coming in, with the first few including a looping...
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Week One
January 24, 2018
by
CHKrey
Current features include basic running and jumping mechanics (unpolished) and a simple blocked-out level. No custom assets have been added yet. Additionally, there are still significant issues involvi...
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