• View all by CHKreyCHKrey
  • Follow CHKreyFollowFollowing CHKreyFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog
MOOO-velution

MOOO-velution

← Return to MOOO-velution

Devlog

  • Week Four
    January 31, 2018 by CHKrey
    A proxy blockout for our level has been added, which will allow us something to work off in the last week (specifically for level design). It's rather simple and crude, but should function well for an... Continue reading
  • Week Three
    January 24, 2018 by CHKrey
    The new prototype has two working levels [unpolished], with basic obstacles, platforms, and stand-in backgrounds. Collision has been improved and the player no longer gets stuck repeatedly, a "floaty"... Continue reading
  • Week Two
    January 24, 2018 by CHKrey
    The level has not been greatly altered yet and the running/jumping mechanics remain unpolished (for now). Custom assets have slowly but surely started coming in, with the first few including a looping... Continue reading
  • Week One
    January 24, 2018 by CHKrey
    Current features include basic running and jumping mechanics (unpolished) and a simple blocked-out level. No custom assets have been added yet. Additionally, there are still significant issues involvi... Continue reading
itch.io·View all by CHKrey·Report·Embed